4/2/2023 0 Comments Vray for c4d r16 macOnce it detects that all textures are loaded, it switches automatically to the traditional, faster mode, and a message about modes changing displays in the V-Ray log. During the texture-detection process, V-Ray GPU renders slower. As a result, the GPU memory consumption could be decreased textures that are not visible are not loaded, and textures that are further away from the camera are loaded with a lower resolution. On-demand mipmapping – Instead of loading all the texture files at their default resolution (original or resized), V-Ray loads the textures as needed and automatically creates mip-map tiles for them (regardless of their texture type). Resize all textures – Adjusts the size of high-resolution textures to a smaller resolution to optimize render performance. The possible values are:įull size textures – Textures are loaded at their original size. GPU Resize Textures – Determines how textures' resolution/size are handled to help optimize memory usage. See more information at Rendering with V-Ray GPU. Rendering Devices – This button opens a window where you can specify which GPU devices to be used for rendering. GPU Engine – Specifies which GPU platform to use for calculations - CUDA or RTX. When the engine is set to V-Ray GPU, a number of options are exposed in the rollout.Įngine – Allows you to choose between V-Ray and V-Ray GPU engines.
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